bookblogging
Jun. 17th, 2008 02:53 pmGraphic novels:
Tamaki, Mariko, words, Jillian Tamaki, drawings (so they are credited on the cover): Skim
(There's a lot to like about this sensitive, gorgeously drawn tale of depression, suicide, and the teenage exploration of sex, romance, and religion, but my single, absolute favorite thing is that Kim's pale, plump, oval face and smudgy black eyebrows make her look like she sprang straight from an old-style Japanese painting.
As I lack the vocabulary to properly discuss the art , I will settle for saying that it's fuckin' gorgeous, and Jillian Tamaki is a good cartoonist, and that the amazing harmony of text and image is a strong argument that collaboration is no barrier to excellence in narrative sequential art).
Crane IV, Walter S.: Sheba vols. 2-3
(Crane really know his stuff. These books are fun, but the biggest pleasure in them is the gimmick of mythological characters illustrated by someone with a deep understanding of the subjects involved).
Kinney, Jeff: Diary of a Wimpy Kid
(This has a lot in common with what I think of as being illustrated texts, where the words stand independently, and the illustrations are essentially decorative, but I feel that this qualifies as a graphic novel, as the words and pictures are regularly integrated, much of the story is conveyed via pictures, and the book could not have achieved the same effect with text alone.
Anyway, I can see why it's so popular! It's very funny, and the tone is perfect. I shall hunt down the sequels).
Manga:
Yokoyama Yuichi: New Engineering
(as David Welsh said, I miss the human trace.
I keep having to remind myself that books are not validated only by my personal desire to read them, and art is not validated only by my personal interest in its aims. It's just that my interest in comics is un-theoretical enough--I like to read lots of different kinds of comics, but I am not seeking the Hand of God, to steal from Hikaru no Go--that to me, this is only interesting insofar as someone pushing at the boundaries of what comics art can do may lead to cool innovations in comics art concerning the human trace).
Tamaki, Mariko, words, Jillian Tamaki, drawings (so they are credited on the cover): Skim
(There's a lot to like about this sensitive, gorgeously drawn tale of depression, suicide, and the teenage exploration of sex, romance, and religion, but my single, absolute favorite thing is that Kim's pale, plump, oval face and smudgy black eyebrows make her look like she sprang straight from an old-style Japanese painting.
As I lack the vocabulary to properly discuss the art , I will settle for saying that it's fuckin' gorgeous, and Jillian Tamaki is a good cartoonist, and that the amazing harmony of text and image is a strong argument that collaboration is no barrier to excellence in narrative sequential art).
Crane IV, Walter S.: Sheba vols. 2-3
(Crane really know his stuff. These books are fun, but the biggest pleasure in them is the gimmick of mythological characters illustrated by someone with a deep understanding of the subjects involved).
Kinney, Jeff: Diary of a Wimpy Kid
(This has a lot in common with what I think of as being illustrated texts, where the words stand independently, and the illustrations are essentially decorative, but I feel that this qualifies as a graphic novel, as the words and pictures are regularly integrated, much of the story is conveyed via pictures, and the book could not have achieved the same effect with text alone.
Anyway, I can see why it's so popular! It's very funny, and the tone is perfect. I shall hunt down the sequels).
Manga:
Yokoyama Yuichi: New Engineering
(as David Welsh said, I miss the human trace.
I keep having to remind myself that books are not validated only by my personal desire to read them, and art is not validated only by my personal interest in its aims. It's just that my interest in comics is un-theoretical enough--I like to read lots of different kinds of comics, but I am not seeking the Hand of God, to steal from Hikaru no Go--that to me, this is only interesting insofar as someone pushing at the boundaries of what comics art can do may lead to cool innovations in comics art concerning the human trace).